Ghost Watchers Guide Wiki - How to Catch a Ghost

Hi guys, Welcome to our Ghost Watchers Guide – Beginner Guide to Ghost, this is a Ghost Watchers Guide for Early game. Also you will learnHow to catch a ghost in Ghost Watchers So come and take a look at this Ghost Watchers Guide – Beginner Guide to Ghost

Hi guys, Welcome to our Ghost Watchers Guide – Beginner Guide to Ghost, this is a Ghost Watchers Guide for Early game. Also you will learn How to catch a ghost in Ghost Watchers

So come and take a look at this Ghost Watchers Guide – Beginner Guide to Ghost

Ghost Watchers Guide – Beginner Guide to Ghost

I am only about 2 hours in the game so far and couldn’t see a Ghost Watchers Beginner Guide, so here is some basic stuff I found out while playing with friends,

The ghost wanders room to room, you will eventually bump into the ghost if you just hang around the entrance of the locations,

When the ghost is near you it activates your tools, EMF, Thermometer, etc.

To make money in the Ghost Watchers, you have to do the objectives, just guessing what the ghost is wont earn you money,

Ghost Watchers Guide Wiki - How to Catch a Ghost

Step 1: Identify the Ghost in Ghost Watchers

Objects used for this are as follows;

EMF: Walk around and wait for it to show signs of activity, best used in a room where the ghost was just spotted, or a room that someone was just dragged to.

Ouija Board: Will either move or not move at all depending on ghost type. I usually set it up in entryway and it eventually moves.

Particle Sensor: Will charge eventually while being held in hand. If it turns off, keep wandering to find a location where it charges up again.

Radio: Will work in hand or sometimes on ground. The ghost does not talk but will cry or groan, sometimes it will do this without needing to say anything.

Thermometer: Found to be most reliable when used right after being dragged. If the person being dragged has the thermometer, it will show the right temperature right after being dropped. The only instance where the temperature never changes is with The Child.

UV Light: Point it at the ground, no correlation found as to where the evidence will exist. Wandering around with the UV usually does the trick. Note: Big footprints = Baby, and sometimes the UV won’t find anything at all and that is evidence itself.

Voodoo Doll: I usually throw it right beside the oujia board and stare at it. Eventually it moves or I eventually determine that it will not move.

Step 2: Weaken the Ghost in Ghost Watchers

Once you have identified the ghost, the tablet will show you the steps to weaken and eventually capture the ghost. These tasks must be done in order, you will get a green popup when completed. If an object you are not supposed to use is used in between steps, you will not need to restart, just continue on as nothing happened. So long as the steps are eventually completed sequentially, you will be fine.

Objects used for this are as follows;

Holy Salt: Throw at the ghost when ghost is doing the killing animation to you.

Fire Salt: Throw at the ghost when ghost is doing the killing animation to you.

Salt: Throw at the ghost when ghost is doing the killing animation to you.

Silver Bomb: Throw at the ghost when ghost is doing the killing animation to you.

Golden Bomb: Throw at the ghost when ghost is doing the killing animation to you.

Holy Water: Throw at the ghost when ghost is doing the killing animation to you.

Holy Fire: Throw at the ghost when ghost is doing the killing animation to you.

Cross: Hold in hand throughout the killing animation, it will work when the animation is over, you will not die.

Christ: Hold in hand throughout the killing animation, it will work when the animation is over, you will not die.

Incense: Hold in hand throughout the killing animation, it will work when the animation is over, you will not die.

Plasma Absorber: Drop on the floor and stand near it, ghost will not harm you unless the object is used and not recharged. It is very clear when the absorber activates. There is a bar on the object indicating its recharge.

Withering Lights: Drop on the floor and stand near it, ghost will not harm you unless the object is used and not recharged. It is very clear when the light activates. There is a bar on the object indicating its recharge.

Additional tasks are as follows:

Turn on x taps: Self-explanatory, use interact key on taps.
Turn off x taps: Self-explanatory, use interact key on taps.
Turn on x lights: Self-explanatory, use interact key on lights.
Turn off x lights: Self-explanatory, use interact key on lights.
Place cursed toy…: Pick the toy up (it will have a smoky green effect) and drop it in another room.

Step 3: Capture the Ghost in Ghost Watchers

This will be the last step and highlighted in green. After you complete the last weakening step, the ghost should be visible to you and wandering around the map. Run up to the ghost and throw the ghost catching ball at it. Then pick up the ball and the game should end.

Ghost Watchers Tools of the trade to identify the Ghost Watchers Ghost:

1) Thermometer, you have to keep an eye on the thermometer as when the ghost is near you the thermo could be -20 to -10 or -5 to +5, +10 to +30 or +45 to +55C – majority of room temperatures will be between 20 to 28C, and outside will be around 14C,

2) EMF sensor, similar to phasmophobia, could be 1-2 or 3, 5, or RED3 which is the highest,

3) footprints, using the UV flashlight you can either find footprints, bloodstains, baby?, pentagram, or no traces,

4) particle counter, you have to use this while the ghost is with you in the room, it has to hit 100% to figure out the particles, just have to stay with the ghost in a room long enough with the particle tool and you will get the results for this

5) ouiji board, just dump the ouiji board by the entrance and eventually the ghost will activate it, or wont interact at all, not instantly so give it some time before ruling out which option,

6) Radio, again you can dump this on the floor and you will hear crying or growling from the radio, or nothing at all, same again give it some time to allow the ghost to talk on the radio, maybe 5-15 mins

7) Voodoo doll, same as the other 2, the ghost can raise the voodoo up in the air in a straight upwards motion and then drop it, or it will throw it around, or do nothing, give the ghost 5-15 mins to see if it does anything,

Once you’ve selected the options and are sure you know what the ghost is, your next step is to weaken it, so make sure your carrying a cross or jesus statue, or incense, if your holding these protection items while the ghost attacks the ghost can’t kill you, also try to throw the salt and bombs that weaken it at him when you see him, eventually he should be weak enough for you to catch him using the ghost ball,

hope this helps, I hope to update this Ghost Watchers Guide once i’ve played more

**EDIT** we caught the ghost after weakening it, follow the steps in order and then throw the ball at the ghost, it will eventually get sucked into the ball and ending the game.

That’s it for this Ghost Watchers Guide

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