Stranded Deep Guide Wiki 2022 August (Version 1.0)

Hi guys, welcome to our Stranded Deep Guide Wiki 2022 August (Version 1.0), In this Stranded Deep Guide Wiki 2022, we will you everything about Stranded Deep Guide. This is an attempt to create a guide answering every question to Stranded Deep. Captain’s log, August 2022: Version 1.0, here I come! Excited to try the…

Hi guys, welcome to our Stranded Deep Guide Wiki 2022 August (Version 1.0), In this Stranded Deep Guide Wiki 2022, we will you everything about Stranded Deep Guide. This is an attempt to create a guide answering every question to Stranded Deep. Captain’s log, August 2022: Version 1.0, here I come! Excited to try the game out in its (almost) final form.

So come and take a look at this Stranded Deep Guide Wiki 2022 August (Version 1.0)

Stranded Deep Guide Wiki 2022 August (Version 1.0)

What Respawns?

This knowledge comes mainly from searching the forums for ‘respawn.’ Also, I’ve survived quite a while in the game.

The following materials are known to respawn:
Yuccas (just like in real life, they’re immortal and grow back after 48* hours)
Small palm trees (every 48* hours. Will never grow to be full palm trees)
Seagulls and bats appear to be in unlimited supply
Marlins?
Crabs should respawn if not overhunted.
Fish, provided you didn’t hunt them to extinction around any given island
Sharks, sweetheart!

The plants in your farming plots will continue to grow if they are cared for properly. They all seem to follow the ~48 hour regrowth period.

The following will not respawn! Ever!

Coconuts
Potatoes (wild)
Kuras (wild)
Quwaras (wild)
Pipi (wild)
Aloe and all the other useless herbs
Yucca cuttings/fruit
Small pine trees
Palm trees
Trees
Sticks
And stones
And skeleton bones
Planks
Corrugated metal
Cloth (the ones washed up on the beach)
Mineable resources (rocks and clay)
Wild boars
Rattlesnakes (thank Saint Patrick)

Claims of coconuts respawning are unsubstantiated. The players making these claims failed to collect all the coconuts on the island they’re on and are surprised to find the ones they forgot.
I will not add rocks and clay to the respawn list. There is growing word of mining resources having “a 25% respawn rate.” There is no further explanation available and these mining resources are easier to overlook than coconuts, so I will not propagate these rumors without confirmation from the game’s files or the developers.
I shouldn’t have to mention man-made materials that are only found on shipwrecks and in lootboxes. Duct tape and internal combustion engines are not naturally occuring resources.

Your first survival priority is water

Without water, you will die in two days.
Initially, you will need to attack coconuts with some sort of tool to make them drinkable. This will replenish one bar of thirst, but coconuts are non-renewable. Drinking too much coconut water will also cause diarrhea, leaving you with no water left in your body. Do not drink more than one coconut at a time.
Kura and quwawa fruits can be found in the wild and will restore a few hydration points each, but you’re better off saving those for planting later. They will also cause diarrhea if you eat too many.
You need to set up water stills using cloths, palm fronds and other stuff that’s easy to find lying about. These will turn palm fronds and fibrous leaves into water. Just one is more than enough to sustain one survivor and two farm plots.
Setting up more is great for collecting water during rainstorms, but the real limit on your water is if you can keep stuffing fibrous leaves into it. Water stills will produce water faster than you and your farms will consume it.
Stills will stop producing water while you sleep. They do not consume fibrous leaves while it is raining.

Water can be stored and transported in:
Coconut flasks: only useful for crafting purposes
Leather water skins: good tool, holds 3 water each
Clay water bottles: best water carrier, holds 5 water each

That’s about it. Hydrate or die, hydrate or die.

Stranded Deep Guide 2022 Wiki Food

Food has recently been rebalanced to ensure you have to put in some effort. It’s still an easy need to fulfill. Just be sure to skin the animals and cook or smoke the harvested meat. Raw meat and spoiled food of any sort will make you sick. You will vomit and have fewer nutrition points than you started with. Use caution as all meats, cooked, smoked and raw can stack on top of each other in your inventory.

The following yield small meats, replenishing one nutrition point:

Seagulls
Bats
Most fish
Crabs
Snakes

The following yield medium meats, replenishing two nutrition points:

Cod (1 each)
Giant groupers (2 each)
Giant CRABS (2 each)
Wild boars (2 each, plus 2 rawhides)
Marlins (3 meats)

Sharks will yield large meats when butchered. Large meat replenishes four three nutrition points. Tiger sharks and hammerheads have three, great whites have four.

Other:

The ration pack seems to restore three nutrition and four hydration. They are rare, do not respawn and cannot be crafted. They stay edible forever.

Coconuts once husked are coconut drinks. They restore one hydration point, then can be hacked in half. Eat both halves promptly once opened, or else they will spoil. Restores one nutrition point.
Do not eat more than one coconut (two halves) at a time. They will cause diarrhea.
Kura and quwawa give you ~2 nutrition and ~3 hydration. They cause diarrhea, so don’t eat too many at once.
Potatoes seem to restore ~3 nutrition. They are a reliable staple once you’ve got your farming plots established, but are better saved for making fuel.

Food is not at all hard to get once you have a fire and a fishing spear. With better weapons and a smoker or a farming plot, you will likely never have to worry about going hungry again. Larger meat sizes take longer to cook, and smoking meat takes even longer. The smoker will first cook meat, then begin smoking it. Meat fully cooked on the smoker will stay edible forever.

Stranded Deep Beginner Guide Wiki Tools and Weapons

Your first tool is going to be a rock that you smacked about until it became kinda sharp. This stone tool is as crude as it gets and deteriorates rapidly. Since stones are a limited resource, the stone tool should only be used for cutting up the fibrous leaves you need for your next cutting implement.

Stranded Deep Guide Wiki 2022 August (Version 1.0)

The knife is crafted from a stone tool, a stick and a lashing. This is a far more efficient and longer lasting tool than its predecessor. You need these for harvesting skins and edible meat from dead animals. You should be using them for cutting small palm trees and preparing coconuts for drinking.

The crude hatchet is what you’ll need for cutting down your first tree. It requires two stone tools, a stick and a lashing. The hatchet will now be your preferred tool for chopping trees and yuccas, splitting trees, harvesting palm fronds, battling wildlife and breaking down your unwanted constructions.

As soon as you are able, fuse your crude hatchets with some leather and another stone tool. The resulting refined hatchet is far more wear and tear efficient, chops things with fewer swings and deals more damage in a fight. Sharks and trees alike will quickly buckle under a refined hatchet. The refined hatchet may seem expensive at first but it is invaluable given how it resists damage more than a knife or crude hatchet. Couple this with the fact that it will do the same work with fewer swings, and the refined hatchet is mathematically the survivors’ ideal go-to tool. Turning a crude hatchet into a refined hatchet will restore it to 100% condition, so you can save your resources even more by converting worn-down hatchets.

Hammers are only good for one thing: building. (And also repairing anything you damaged with your hatchet) You will need a hammer, doesn’t matter which kind, to construct anything in the buildings or vehicles category. Like most other tools, the refined hammer (looted from shipwrecks only) is superior in every way to the crude hammer that you can craft in a pinch. The crude hammer is really a waste of rocks, doesn’t last long and is slower at building. Its only real utility is for building a plank station. Refined hammers are finite, but abundant. To make them last even longer, make your buildings out of driftwood.

The hoe is necessary for the construction of a farming plot. It will then lie unused for several months. Eventually you may need it to clear out any dead plants, but you’ll never even think of them until you plan on starting a farm.

The refined pick allows your survivor to exploit mineable resources, increasing the pool of stones available for use. It is also the only way to gain access to clay, which is necessary for the best water carriers as well as fuel production. Clay deposits are found in the waters surrounding the islands, so mining can be hazardous.

The fishing rod is entirely unnecessary since the fishing spear can bring in more fish faster. The fishing rod also requires bobbers, which are crafted from the rare buoy balls, one of the best materials for raft-making. The fishing rod is the safer way to catch cod in deep waters teeming with sharks and lionfish, but is certainly less fun. To keep your line from breaking you have to pulse your left mouse button. This results in a slow reeling process just to catch what you hope is a good fish.

Fishing spears are made from a single stick and are good for only two things: spear fishing and crab hunting. If you are willing to brave the deeper waters near the drop-off, the fishing spear will bring in huge volumes of food. Just left click to stab and then click again to grab your prey. You can also throw the spear by holding right mouse button to aim, and left clicking to throw.

Spears are such elegantly simple weapons. They are pointy sticks used to poke holes in things you don’t like. Requiring a single stick and nothing else to craft, the crude spear is your early-game weapon for hunting. They will kill crabs, boars, seagulls, bats, giant groupers and if you have enough of ’em, even a shark. It’ll take about nine throws to put down a tiger shark, less if you’re doing more damage up close and in his personal gnawing space. Spears, when thrown, have a tendency to drop over distance travelled, but the player will quickly learn to adjust his aim accordingly. If you miss and your spear hits a rock, the spear may break in half and be completely unuseable.

With leather and a stone tool, you can turn a crude spear into a refined spear. These deal far more damage than their crude counterparts, and will be a must for a player regularly charging into shark infested waters . Its necessity, though, is questionable, especially if you don’t get your spears back. Remember stones are a limited resource. The massive damage boost is worth testing for your playing style, though.

The bow and arrow is a upgrade over simple throwing spears. OLD: Arrows travel faster than spears, so aiming at targets at a distance is considerably easier. They do similar damage to spears, so they are great choices for hunting boars and snakes. New: haven’t made any in a while since arrows cost stones. Keeping a bow going will cost a lot of non-renewable resources, so I do not recommend it.

A stick that fires sharpened sticks with the aid of compressed gas- loosely held together with duct tape. This is the ultimate weapon, with standard damage and the fastest projectile speed. You can kill anything in the earth, sky or sea with the speargun. Arrows are easily crafted from lashings and sticks.

Other things (that are hardly worth mentioning)

The Oar: Equip it and press ‘E’ at the right spot on the life raft to start paddling. Double tap ‘W’ to auto-forward. There is only one.

Kindling: a few sticks that you rub together to start fires at your fire pit. Doesn’t degrade.

Label Maker: Equip it and left click to rename things like containers. You can even name sharks.

Binoculars: lets you see stuff better

Compass: points North

Lantern: turns on at night. You can hang it on a hook to light up a larger area. Infinite battery charge at night only.

Flashlight: lets you stumble around in the dark with a bit more efficiency.

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