Skull the Hero Slayer Tier list 2022 (1.6 Update)

Samurai:Does super high damage with the Moon Slash/Slash attack. Can oneshot boss phases. Main caveats are having to get in close to create marks, only being able to use the final slash a few times, and actually landing your abilities/marks can be hard without taking damage sometimes. Struggles a bit against flying enemies. The Slash…

Gargoyle:
Magic Damage Balance Skull that does good damage and is hard to hit for many bosses. Flying in the air can be hard to control in bossfights, but that’s the price to pay to learn how to play this skull. You usually try to stay midair after the initial flight by spamming basic attack mid-air, which actually does very high damage. All your abilities angle downwards such as so hit enemies below you, usually at an angle. They also each attempt to make you maintain height in some manner. Down slam basic attack does significant damage akin to an ability if soaring, but will reset your flying since you hit the ground.
Overall, Gargoyle has a lot of choices on how it can play now for more versatility, but combining each attack type for different positions seems to be the goal. Basic methodology is to fly to get full soar stacks, basic attack spam the boss most of the time in the air, use abilities when about to touch the ground, then ground smash when you run out of abilities and are about to hit ground.
– Can cheese fights by staying semi-permanently in the air hitting from above if you have enough CDR, using abilities to maintain height.
– The laser beam slows enemies hit for the duration, including bosses. This is the best damaging ability this skull has. When midair, it angles 45 degrees in front of you towards the ground. The benefits are the extremely long range, the slowing, and the fact it keeps you midair the whole time.
– Tornado ball is critical for keeping vertical height and attacking from above. Does good damage and comes in charges. With low enough CD, you are able to spam for infinite height.
– Petrify is kinda bad at legendary, actually getting damage nerfed from Unique, since you can no longer double down on cast+ground hit damage. At legendary, it can only really be used to dodge attacks or tap for alright damage.- Artifact meteors for ambient damage is very useful.
– CDR Build is good to cheese bosses from above.
– Soar 4 is useful to supplement Gargoyle damage to abuse gargoyle flight. (Significantly worse with the new Soar since can’t abuse it for high Magic damage, but it’s still solid).
– Magic Damage Build supplement is good with Soar to deal damage.
– Attack Speed Build is a decent secondary to Soar as well for basic-attack spamming.

Samurai:
Does super high damage with the Moon Slash/Slash attack. Can oneshot boss phases. Main caveats are having to get in close to create marks, only being able to use the final slash a few times, and actually landing your abilities/marks can be hard without taking damage sometimes. Struggles a bit against flying enemies. The Slash ability can be hard to position without getting hit, and can miss. Playstyle is fun and rewarding for getting Slash procs on max-marked enemies.
– As of Patch 1.4, you can actually use the Moon Slash more than twice a run without farming it. Now it’s more like once or twice a room.
– Just hitting many enemies in the filler wave rooms will get you the Moon Slash bar full.
– Still does insane damage despite the damage nerf.

– Best second skill is the counter slash, which puts full marks on target and does damage. Counter fills about 1/10 of the gauge per hit.
– Flurry Slashes does damage, but has a risky movement animation.
– The Quickstrike slashes is basically 5 Kirion slashes, so it’s not bad.

– Physical Damage and attackspeed is your generic good build.
– Hidden Blade and Crit makes your Moon Slash/Slash do optimal damage for one-shotting.
– – With hidden blade, store up a full bar slash, use some ability to get 5 marks on him, then one-shot the boss with the moon slash.
– The 50% Crit dmg Bow is good for Moon Slash.

Rockstar:
High Damage burst skills, but very immobile while trying to attack despite being a speed skull. The basic attack damage is consistent, and solid DPS. Filling the gauge is very difficult against a boss unless you get used to the unique movement of this skull. The damage mechanics are similar to alchemist in that it creates ability charges and it may be better to swap off of after using the cooldowns. To properly play this skull, you have to get used to walking around in melee range of bosses.
– Magic Damage build allows you to burst down boss HP with amps and the full-charge bar.
– Rockstar feels really good with Dizziness. Still very high DPS.

Clown:
Speed skull that throws knives a short range, which do physical damage, and apply stacks that eventually explode in magic damage. Abilities are physical. Really good single target damage and speed, but range is suboptimal and has some animations. Awful jump attack. Can struggle against flying enemies with attackspeed build.
– Highlight(jump and throw ability in cone down) homes on enemies as Legendary. This is extremely significant because it lets you kill flying enemies easier and stacks knife stacks for a magic damage build.
– Highlight very good for stacking knife stacks for magic damage against single targets like bosses.
– Really good against big enemies when using Jack-in-the-Box or Highlight (air jump) ability.

– Magic Damage Build works well for bosses now as of Patch 1.4. It has much higher magic damage and smaller explosion radius doesn’t matter against bosses.
– Physical Damage Supplementary works well in general, and supports the scaling on abilities.
– Clown Feels alright with on-hits and attack speed builds.
– Feels amazing with manatech CDR build: high dmg + super-stacking knives is nice.

Shield:
Able to hit shield hits without really taking damage makes this a decent boss killer. Hard to hit flying enemies and is slow as a power skull. If not solo-carry skull, you can use it as a shield-buffer every so often, swapping between skulls. Can pair with some skull with high cooldown abilities, really good swap ability, or bomber. A noticeable weakness is that while shield-charging, you can still be hit unlike any other shield in other games with shield charges. Basically, there is a timing while blocking that you are able to be hit because you automatically attack when concentration is complete.
– The Concentration Speed ability is by far the best ability. It allows this skull to actually have great DPS.
– Every other skill is basically “do damage and give me 10 shield”.
– Physical Damage build is optimal for having slow, but very heavy hitting attacks.
– Fortress(Shield) build supplements damage since Legendary Shield gets damage from shield strength.
– Mutant (Swap CD) build is optimal for very, very slowly killing a boss with infinite shields.
– Please take Revenge or a high damage Quint if you’re optimizing tank stats. It will take a year to kill bosses otherwise. You won’t die, except of boredom.
– Poison feels good to run with Shield for actually having damage. Heart of Decay excellent since it procs on being hit(even with shield)

ncG1vNJzZmismJqwra3SoaCfsV6YvK570qSspaRdqbWmeceeqahlo6GuurHRZquinaJiuaq%2F02ZpaWpiYn5ugoyup52ZpJp8

 Share!