Octopath Traveler Cotc Guide Wiki 2022

Hi guys, Welcome to our Octopath Traveler Cotc Guide 2022, In thisOctopath Traveler Cotc Guide Wiki 2022, we will tell you about Octopath Traveler Cotc Gacha Explanation. This is an Octopath Traveler Cotc Beginner Guide that will cover the basics of grinding, along with spots to grind, and stuff that helps you grind efficiently.

Hi guys, Welcome to our Octopath Traveler Cotc Guide 2022, In thisOctopath Traveler Cotc Guide Wiki 2022, we will tell you about Octopath Traveler Cotc Gacha Explanation.  This is an Octopath Traveler Cotc Beginner Guide that will cover the basics of grinding, along with spots to grind, and stuff that helps you grind efficiently.

Just a quick note for party comps try to have every sub job in your party because it allows you to access more strategies. I will not look into using the advanced jobs because generally, they are gotten after Chapter 4. So come and take a look at this Octopath Traveler Cotc Beginner Guide. Also read here: Octopath Traveler COTC Tier List Wiki 2022 and Octopath Traveler COTC 5 Star Characters Tier List

Octopath Traveler Cotc Guide 2022 – Gacha Explanation

This is an Octopath Traveler Cotc Beginner guide that will cover the basics of grinding, along with spots to grind, and stuff that helps you grind efficiently.

Just a quick note for party comps try to have every subjob in your party because it allows you to access more strategies. I will not look into using the advanced jobs because generally they are goten after the chapters 4.

Octopath Traveler Cotc Grinding

Setting up Breaks and timing BP.

This is pretty helpful for general fights and not boss fights because you will mainly want to use Leghold Trap in boss fights. For breaks you want to set it up so you have 3 BP in the beginning so you can deal all of your damage and hopefully end the fight in 3 turns every time. (For examples I’ll use a hypothetical team of Ophilia/Dancer, Tressa/Scholar, Olberic/Hunter, and Alfyn/Thief which is my main squad I use.) If you have a party member at the end of a turn that can break every enemy the best choice of action is to defend. This means you gain 3 actions because you will break first on the new turn, and everyone will gain 1 BP which is very helpful. Defending makes it so you will go first on any turn an enemy isn’t recovering from a break.

For the optimal 3 turns each turn has an important part. Turn 1: Setting Up the Break. This is where you get the enemies setup so that you can break them all in one go the next turn. Use the turn order of turn 2 to your advantage in setting up breaks. You want it so whoever goes first and maybe first and second will be able to break everyone so you can have 7-6 turns of broken enemies.

For Example: I’m facing 3 enemies that have 3 shields and are weak to Lightning, Sword, and Axe and 1 enemy that has 4 shields that is weak to Lightning, Axe, and Spear.

The turn order is Ophilia, Enemy 1, Enemy 2, Alfyn, Tressa, Enemy 3, Olberic, and Enemy 4.

The second turn is Olberic, Enemy 3, Enemy 2, Tressa, Ophilia, Enemy 1, Enemy 4, and Alfyn.

Knowing the weaknesses I want either Tressa or Alfyn to go first the second turn to break everything. Ophilia can’t do anything so she just buffs Tressa, Alfyn defends, Tressa uses Thunderstorm now the enemy shields are 1,1,1 and 2. Olberic hits enemy 4 with a spear attack. Alfyn who goes first the second turn because he defended uses Last Stand and breaks everything. Now I have 7 turns to wipe the enemies out. If you have two characters that can break all the enemies the next turn and are debating on which one to use, my general rule is to use the character that deals less damage and is less important for killing so your main damager or buffers can deal the damage and set up the buffs instead of breaking.

Turn 2 is next which is all about finishing the break and setting up buffs. As stated in the above Example you want your character that goes first to finish the break. This leaves three or two characters to set themselves up to take out the foes. Main rule of thumb is to buff your Scholar, with your Dancer, and have your warrior buff themselves with Abide, pending they weren’t used to break. Early on your main damagers are going to be your Scholar and Warrior with double hitting scholar moves and Level Slash. Later on around the later chapter 2s and the chapter 3s Thief will also be able to damage a lot with Aeber’s Reckoning. Apothecary and Hunter also can be helpful with Last Stand and Dreafendi’s Rage respectively. When battling buffier single enemies Warrior skills; Cross Strike and Brand’s Thunder and Thief skill Armor Corrosive will be very helpful. Lastly, when you have a lot of cash Merchant skill Hired Help and the Veterans option will be able to deal a good amount of damage.

Turn 3 is the simplest, hit those enemies with everything you got. Max boost all your attacks and try to kill those enemies if you feel like you won’t be able to kill the enemies after a few hits make sure to prepare so you don’t die. Healing with a cleric here isn’t a bad idea if they can’t really help with damage. Hopefully after this turn the enemies are all dead and you can go to the next fight. If not then keep up the 3 turn rotation but you will have to use 2 BP instead of 3 BP for your attacks.

TLDR; For most normal fights you will want to stick to a 3 turn rotation where you set up a break, finish the break and set up your main assault with buffs, and lastly use your main assault to kill everything.

Also read: Octopath Traveler COTC 5 Star Characters Tier List

Also read here: Octopath Traveler COTC Tier List Wiki 2022

Octopath Traveler COTC Guide Wiki

Spots to Grind in Octopath Traveler Cotc

I’m going to say it right now, besides the prep for the final boss you shouldn’t have to grind that much.

Octopath Traveler Cotc Chapter 1 to Chapter 2: This is where most people struggle to get their characters up high enough to start the chapter 2s, but there is a simple answer. Go to every chapter 2 town without using Evasive Maneuvers. If you do this and maybe check out a few side dungeons your characters should easily be leveled up high enough to take on the chapter 2s. If you want to explore more to gain more Exp, side dungeons like the Untouched Sanctum (located in the North Cobbleston Gap) and Twin Falls (located in the South Clearbrook Traverse) can help you.

Octopath Traveler Cotc Chapter 2 to Chapter 3: For the most part doing the chapter 2s should get you enough Exp to do the Chapter 3s If this is not the case then some good side dungeons to check out to help you gain Exp are; Derelict Mines (located in the South Quarrycrest Pass), Farshore (located in the East Saintsbridge Traverse), Captain’s Bane (located in the West Goldshore Coast), and Tomb of the Imperator (located in the Western Stillsnow Wilds.)

Octopath Traveler Cotc Chapter 3 to Chapter 4: At this point if you want to take on the advanced job shrines you should be able to. Having the advanced jobs will make you easily prepared for the chapter 4 bosses. If you want to do those later and you aren’t high enough to do the Chapter 4s then explore all 8 locations. The recommended level is 45 and some chapter 3s are level 40 so you should be fine. Going to the Quicksand Caves (Northern Wellspring Sands) will help fix the level problems if you have those.

Octopath Traveler Cotc Chapter 4 to the Final Boss: The main time you will be grinding in the game. First of all get the 4 advanced jobs as they will help you immensely. There are two main locations to grind for the Final Boss; Maw of the Ice Dragon (Southern Northreach Wilds) and Forest of Purgation (Western Whispermill Flats). Maw will give you more JP per battle while FoP will give you more Exp per battle.

Stuff that helps you grind more efficiently

Forbidden Bow: (Can be bought from an NPC in Goldshore) This weapon increases enemy encounter rates which means you can get into battle more often which shortens the time you have to find battles when grinding.

Alluring Ribbon: (Has 4 quests that can get it; City of Gold, Setting Out, Diarist’s Desire, and In Search of the Unknown.) This accessory also increases enemy encounter rate just like the Forbidden Bow.

Badge of Friendship: (Quest that you get it from is Friends Again) This accessory increases the amount of JP you can get each battle. You can only get it after beating Ophilia’s Chapter 4

Captain’s Badge: (Quest you get it from is Back with Bale) This accessory increases the amount of Exp you can get each battle. You can only get it after beating Olberic’s and Ophilia’s chapter 4s

Hard Worker: (Starseer Passive Skill) This support skill increases the amount of JP you can get per battle.

Extra Experience: (Warmaster Passive Skill) This support skill increases the amount of Exp you can get per battle.

Boost Start: (Starseer Passive Skill) This support skill gives you an extra BP at the start of the battle. Using this on your Sorcerer will allow you to turn the 3 turn grinding into 2 turn grinding.

I know there are support skills that boost damage which could be stated here, but since they are used for all fights in general and don’t have specific uses for grinding I’m not going to include them.

Hopefully this Octopath Traveler Cotc was helpful to all of you players that need help grinding! I’m always open to updating my guide if you think there is any other information I should add. So if you think I should add something just tell me!

Also read here:

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