Hi guys, Welcome to our 20 Minutes Till Dawn Upgrade Tree, Synergies & Enemies, Loots Guide, In this 20 Minutes Till Dawn Upgrade Guide, we will show you Current Different Upgrades and Synergies.
So come and look at this 20 Minutes Till Dawn Upgrade Tree Guide.
20 Minutes Till Dawn Upgrade Tree Guide
Upgrade Trees (Utility)
- How to read Skill Tree:
- First Skill refers to Topmost Icon
- Second Skill 1 refers to Left Second-row Icon
- Second Skill 2 refers to Right Second-row Icon
- Ultimate Skill refers to the Bottom-most Icon
Take Note: Any negative effects will be UNDERLINED
Example: Max HP -1
Holy Shield Tree
First Skill: Holy Shield
– Give the player a shield that blocks 1 hit
– Shield has a 2 minute cooldown
Second Skill 1: Divine Blessing
– Increase Reload and Movement speed by 15% while shield is active
Second Skill 2: Divine Wrath
– Random targets an enemy with lighting (22 damage) every second while shield is active
Ultimate Skill: Stalwart Shield
– Reduce shield cooldown by 1 minute
Health Tree
First Skill: Vitality
– Max HP +1
Second Skill 1: Anger Point
– On hit, bullet damage and attack speed increase by 50%
– Buff last 15s
Second Skill 2: Giant
– Max HP +2
– Player size +50%
– Movement speed -16%
Ultimate Skill: Regeneration
– Regen 1HP every 90 seconds
Magnet Tree
First Skill: Magnetism
– Pickup Range +30%
Second Skill 1: Recharge
– Pickup Range +20%
– Each XP orb pickup has a 10% to refill 1 ammo
Second Skill 2: Excitement
– Pickup Range +20%
– After picking up XP orb, Fire rate +35% for 1s
Ultimate Skill: Watch & Learn
– Pickup Range +15%
– Vision Range +25%
Haste Tree
First Skill: Haste
– Move Speed +20%
– Fire Rate +5%
Second Skill 1: Blazing Speed
– Move Speed +10%
– Inflict Ignite (3 damage/second) as you run, frequency increase as your move speed increases
Second Skill 2: Run & Gun
– Walk Speed +100%
Ultimate Skill: In the Wind
– Bullet damage and Move Speed +10% every 10 seconds (Max 40%)
– Buff resets on damage taken
Reload Tree
First Skill: Quick Hands
– Reload Speed +20%
– Fire Rate +5%
Second Skill 1: Armed & Ready
– Reload Speed +10%
– Max Ammo +2
Second Skill 2: Fresh Clip
– Reload Speed +5%
– Increase Bullet damage +30% for 1 Second after reload
Ultimate Skill: Kill Clip
– Increase Reload Speed by 5% for each kill
– Buff Resets after each reload
Upgrade Trees (Offense)
Gunpowder Tree
First Skill: Power Shot
– Bullet Damage +25%
– Knockback +20%
Second Skill 1: Splinter
– Enemies killed by bullets explode into 3 bullets
– These bullets deal 10% base damage
Second Skill 2: Big Shot
– Bullet Damage +35%
– Bullet Size +40%
– Fire Rate -16%
Ultimate Skill: Reaper Rounds
– Bullet Damage +15%
– Piercing +1
– Bullets that kill enemies continue to pierce
Glare Tree
First Skill: Glare
– Vision Range +25%
– All enemies within your vision range take 5 damage every 2 seconds
Second Skill 1: Intense Glare
– Vision Range +25%
– Damage of Glare is doubled
Second Skill 2: Sight Magic
– Vision Range +15%
– Damage from Glare is also applied to the on-hit effects of your bullets
Ultimate Skill: Saccade
– Vision Range -16%
– Damage of Glare occurs twice as often
Pryomancy Tree
First Skill: Pyro Mage
– Bullets have 50% chance to ignite(3 damage/second) enemies on hit
Second Skill 1: Fire Starter
– Launches a Fireball every fourth shot
– Fireball inflicts 40 damage on hit and ignites enemies in a large area
Second Skill 2: Intense Burn
– Increase burn damage +35% (From 3 to 5 damage/second)
Ultimate Skill: Soothing Warmth
– Whenever you ignite an enemy, there is a chance to heal 1hp (0.05%)
Sniper Tree
First Skill: Take Aim
– Bullet Speed +30%
– Spread -15
Second Skill 1: Penetration
– Bullet Speed +15%
– Piercing +1
Second Skill 2: Sniper
– Bullet Speed +25%
– Bullet Damage +15%
Ultimate Skill: Assassin
– Bullet Speed +10%
– Instant kill enemies below 20% hp
Double Shot Tree
First Skill: Double Shot
– Projectiles +1
– Spread +15
– Bullet Damage -10%
Second Skill 1: Fan Fire
– Last bullet fires additional 10 bullets that deals 15% of the base bullet damage
Second Skill 2: Split Fire
– Fire 1 bullet behind the player
Ultimate Skill: Fusillade
– Projectile +1
– Spread +15
– Bullet Damage -10%
– Doubles base projectiles
Gunner Tree
First Skill: Rapid Fire
– Fire Rate +25%
Second Skill 1: Light Bullets
– Fire Rate +15%
– Max Ammo +1
– Bullet Speed +15%
Second Skill 2: Rubber Bullets
– Bullet Bounce +1
– Fire Rate +10%
– Bullet Damage -10%
Ultimate Skill: Siege
– While Standing Still, 33% chance to not consume ammo while firing
Electromacy Tree
First Skill: Electro Mage
– Every 2nd Shot triggers lighting to hit a nearby enemy
– Lightning deals 22 damage
Second Skill 1: Electro Bug
– Summons an electro bug that triggers lightning on 2 nearby enemies
Second Skill 2: Energized
– Each time lightning strikes an enemy, there is a 20% to refill 3 bullets
Ultimate Skill: Electro Mastery
– Increase all Lightning damage by 12
– Increase Lightning radius by 75%
Cryomancy Tree
First Skill: Frost Mage
– Bullets have 35% chance to inflict Freeze for 3 Seconds
– Boss enemies are Frozen for 0.3 Second
Second Skill 1: Frostbite
– When enemies is afflicted with Freeze, they lose 25% Max HP
– Boss enemies only lose 1% Max HP
Second Skill 2: Ice Shard
– On firing last bullet of the magazine, fires 3 additional ice shards that inflict Freeze
Ultimate Skill: Shatter
– Enemies that are Frozen explode when killed
– Explosion deals 25% max HP to nearby enemies
Upgrade Trees (Summons)
Ghost Friend Tree
First Skill: Ghost Friend
– Summons 1 Ghost Friend that shoots 1 piercing 22 damage bullet
Second Skill 1: Energetic Friends
– Increase Summons attack speed +50%
Second Skill 2: In Sync
– Increase Summons damage +15%
– Increase Summons attack speed +15%
– Friends will fire at where you aim
Ultimate Skill: Vengeful Ghost
– Increase Summons damage +15%
– Friends fire 2 projectiles
Magic Lens Tree
First Skill: Magic Lens
– Summons a rotating magic lens
– Bullets that pass through the lens gains +30% damage and size
– Bonus damage is increased by summons damage
Second Skill 1: Igniting Lens
– Bullets that pass the lens will ignite enemies on hit (3 damage/sec)
Second Skill 2: Refraction
– Bullets that pass the lens gain +2 bounce
Ultimate Skill: Focal Point
– All effects of the lens are doubled
– Lens size is halved
Blade Tree
First Skill: Light Weaponry
– Summons a magic dagger that seeks enemies
– Dagger damage scales off your bullet damage
Second Skill 1: Heavy Weaponry
– Summons a Magic Scythe that orbits player
– Scythe damage scales off your bullet damage
Second Skill 2: Sharpen
– Summons Damage +40%
Ultimate Skill: Dual Wield
– Summons a second magic dagger
Dragon Tamer Tree
First Skill: Dragon Egg
– Summons a dragon egg that hatches after 3 minutes
Second Skill 1: Aged Dragon
– Increases Dragon damage by 8 every 60 seconds
– Applies to dragon egg
Second Skill 2: Trained Dragon
– Increase Dragon attack speed by 10% every 60 seconds
– Applies to dragon egg
Ultimate Skill: Dragon Bond
– Bullets deals additional damage equal to 10% of dragon’s damage
How to Kill Tree in 20 Minutes Till Dawn
Destroying Trees
- Killing these damn trees is not too hard.
- First you need to take Frost Mage perk
- Now bullets have 35% chance to freeze enemies for 3 seconds
- After that you need to take Frost Bite perk
Thats all you need to kill Trees. How does it work? Simple: enemies lose 25% of Max HP when they are afflicted with freeze (Frost Bite effect). Tree is an enemy and got its own HP bar, so just freeze Tree 4 times and its gone.
20 Minutes Till Dawn Synergies Guide
Enemies
Basic Melee Enemy
Exploder
- Explodes when near player or killed
- Audio cue when triggered
Octoboss
- First Boss mob encountered
- Boss have a colored outline
Octoboss drops Treasure Chest when killed
Centaur
- Second Boss Mob
- Spawns with a Rectangular Electric Field
- Electric Field damages player and constantly shrinks
- Electric Field despawns after some time, need not defeat boss to despawn
Centaur drops Seal when killed
That’s it for this 20 Minutes Till Dawn Upgrade Tree, Synergies & Enemies
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